Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)

Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)

Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)

more information about Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)

Editorial Reviews
Book Description
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

Book Info
Text concentrates on key mathematical topics for programming 3D game engines and computer graphics. Includes new chapters on the graphics pipeline, the stencil shadow rendering technique, and numerical methods. Includes exercise sets for use as a textbook. Previous edition: c2001. Softcover. DLC: Computer games--Programming.

Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)

Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series),Eric Lengyel,Charles River Media,1584502770,Computer Bks - Languages / Programming,Computer Books: Operating Systems,Computer Graphics - Game Programming,Computer Graphics - General,Computer games,Computer graphics,Computers,General,Mathematics,Programming,Programming - General,Three-dimensional display syst,Three-dimensional display systems,Video & Electronic - General,Business & Economics / Careers

Hot Books:

  1. MCDST: Microsoft Certified Desktop Support Technician Study Guide : Exams 70-271 and 70-272
  2. MCSA/MCSE Implementing, Managing, and Maintaining a Windows Server 2003 Network Infrastructure Exam Cram 2 (Exam Cram 70-291)
  3. Mega Man(R) Battle Network 5 Official Strategy Guide (Official Strategy Guides (Bradygames))
  4. Microsoft Entourage 2004 for Mac OS X : Visual QuickStart Guide (Visual Quickstart Guides)
  5. Microsoft Excel 2002 Formulas (With CD-ROM)
  6. Microsoft Exchange Server 2003 Unleashed (2nd Edition) (Unleashed)
  7. Microsoft Office Access 2003 Inside Track (Bpg-Other)
  8. Microsoft Outlook 2000 for Windows for Dummies
  9. Microsoft Project 2000 for Dummies
  10. Microsoft Windows 2000 Administrator's Pocket Consultant, Second Edition

Hot Books

Hot Books

Recommended Books

  1. Fashion Drawing The Basic Principles
  2. Dino Babes Volume 1: a Gallery Girls Book
  3. Screenwriting for Film and Television
  4. Peachtree Complete Accounting 2005
  5. Preventing Stress, Improving Productivity; European Case Studies in the Workplace
  6. Small Satellites for Earth Observation: Selected Proceedings of the 5th International Symposium of t
  7. Photosensitization and Photocatalysis Using Inorganic and Organometallic Compounds
  8. Scattering, Absorption, and Emission of Light by Small Particles
  9. The Children of the Abbey
  10. The Christ Centered Marriage: Discovering and Enjoying Your Freedom in Christ Together
  11. Photograde: A Photographic Grading Encyclopedia for United States Coins
  12. Old-Time Flowers and Butterflies Stickers
  13. Stray Voltage: War in the Information Age
  14. Rare Encounters With Ordinary Birds
  15. Michelin Green Guide Italy