AI for Game Developers

AI for Game Developers

AI for Game Developers

more information about AI for Game Developers

Editorial Reviews
Book Description
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include:

Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.

AI for Game Developers,David M. Bourg,Glenn Seemann,O'Reilly Media, Inc.,0596005555,Artificial Intelligence,Computer Bks - Languages / Programming,Computer Books: General,Computer Graphics - Game Programming,Computer games,Computers,Programming,Programming - Software Development,Reference - General,Computers / General,artificial intelligence, AI, game, finite state machines, fuzzy logic, neural networks

Hot Books:

  1. Alison Balter's Mastering Microsoft Access 2000 Development
  2. Applied Optimal Estimation
  3. AutoCAD LT 2005 For Dummies (For Dummies (Computer/Tech))
  4. Autodesk Viz 2006 Fundamentals
  5. Beginning VB.NET Databases
  6. CCNP BCRAN Exam Certification Guide (CCNP Self-Study, 642-821), Second Edition
  7. CGI Programming 101: Programming Perl for the World Wide Web, Second Edition
  8. Cisco Unity Deployment and Solutions Guide (Cisco Press Networking Technology)
  9. Commercial Photoshop with Bert Monroy
  10. Computer Confluence Complete (7th Edition)

Hot Books

Hot Books

Recommended Books

  1. Garden Houses and Privies : Authentic Details for Design and Restoration
  2. Witch Class Volume 2
  3. Ending Spam: Bayesian Content Filtering and the Art of Statistical Language Classification
  4. Introduction to Information Technology
  5. Institutions and Organizations
  6. Handbook of Magnetic Materials : Volume 7
  7. Gaussian Basis Sets for Molecular Calculations
  8. Global Analysis in Mathematical Physics: Geometric and Stochastic Methods
  9. Final Account
  10. Maturity : The Responsibility of Being Oneself
  11. Gallery of Late-Seventeenth-Century Costume : 100 Engravings
  12. Feng Shui Candle Lighting
  13. Home from the War: Learning From Vietnam Veterans
  14. Eagle & Birds of Prey
  15. Frommer's Prague & the Best of the Czech Republic