Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))

Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))

Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))

more information about Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))

Editorial Reviews
Book Description
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.

Book Info
The book begins with basic concepts like matrices, vertices, and textures before moving to advanced topics such as vertex and pixel shaders. Most of the rendering techniques are based on vertex and pixel shaders. Softcover. CD-ROM included.

Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))

Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)),Kelly Dempski,Course Technology PTR,1931841276,Computer Bks - Languages / Programming,Computer Books: General,Computer Graphics - Game Programming,Computer Graphics - General,Computers,Programming - Software Development,Computers / Entertainment & Games / General

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