Stealing the Network: How to Own a Continent

Stealing the Network: How to Own a Continent

Stealing the Network: How to Own a Continent

more information about Stealing the Network: How to Own a Continent

Editorial Reviews
Book Description
Unfortunately, the prospect of evil forces unleashing an all out cyber-terrorism attack on the civilized world is no longer just a bad dream. There are now forces at work with the motive and the means to cripple the Internet, arguably, all they need now is the opportunity. This work of fiction is written by some of the leading security and counter-terrorism experts in the world today, and it outlines a plot to "own the box" on a truly global scale by compromising an entire continent's network infrastructure. The authors bring to life a scary cast of characters and set them on a course of imminent cyber-attack, shedding light on some of the most lethal hacks yet imagined. In-the-know readers will recognize the technologies, scenarios, and threatened intrusions. The first book in the "Stealing the Network" series was called a "blockbuster" by Wired magazine, a "refreshing change from more traditional computer books" by Slashdot.org, and "an entertaining and informative look at the weapons and tactics employed by those who attack and defend digital systems" by Amazon.com. This follow-on book once again combines a set of fictional stories with real technology to show readers the danger that lurks in the shadows of the information security industry... Could hackers take over a continent?

Book Info
Combines a fictional story with real-world technology. Offers insight into the minds of computer hackers. Softcover.

Stealing the Network: How to Own a Continent

Stealing the Network: How to Own a Continent,FX,Paul Craig,Joe Grand,Tim Mullen,Fyodor,Ryan Russell,Jay Beale,Syngress,1931836051,Computer Bks - General Information,Computer Books: General,Computers,Networking - General,Security - General,Computers / Security

Hot Books:

  1. Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games (Game Development)
  2. Teach Yourself VISUALLY Computers (Teach Yourself Visually Computers)
  3. The Hidden Power of Photoshop CS
  4. The iPod Book : Doing Cool Stuff with the iPod and the iTunes Music Store
  5. The iPod & iTunes Pocket Guide
  6. The JFC Swing Tutorial: A Guide to Constructing GUIs, Second Edition
  7. Threat Modeling (Microsoft Professional)
  8. Tycoon City: New York : Prima Official Game Guide (Prima Official Game Guide)
  9. URU: Complete Chronicles : Prima Official Game Guide
  10. Usability Engineering (The Morgan Kaufmann Series in Interactive Technologies)

Hot Books

Hot Books

Recommended Books

  1. Giotto and the Orators : Humanist Observers of Painting in Italy and the Discovery of Pictorial Comp
  2. Tenchi Muyo! : Sasami Stories
  3. Beyond Dixon of Dock Green: Early British Police Series
  4. Computer Organization and Architecture : Designing for Performance
  5. Cultural Complexity in Organizations : Inherent Contrasts and Contradictions
  6. AURA and its US National Observatories
  7. Dowsing : A Journey Beyond Our Five Senses
  8. Cellular Neural Networks: Dynamics and Modelling
  9. Best Man to Die
  10. Complete Idiot's Guide to the Gnostic Gospels
  11. Barbie and Her Mod, Mod, Mod, Mod, World of Fashion
  12. Christopher Dresser 1834-1904
  13. Blitzkrieg and Sitzkrieg: Poland and France 1939-1940
  14. Birding the Delaware Valley region: A comprehensive guide to birdwatching in southeastern Pennsylvan
  15. Drive Around Provence & the Cote d'Azur : Your guide to great drives