Ultimate Game Design: Building Game Worlds

Ultimate Game Design: Building Game Worlds

Ultimate Game Design: Building Game Worlds

more information about Ultimate Game Design: Building Game Worlds

Editorial Reviews
Book Description
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.

From the Back Cover

Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!

Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.

Ultimate Game Design: Building Game Worlds,Tom Meigs,McGraw-Hill Osborne Media,0072228997,Computer Bks - Languages / Programming,Computer Books: General,Computer Graphics - Game Programming,Computer games,Computer programs,Computers,Design,Hardware - Personal Computers - General,Programming,Programming - General,Video & Electronic - General,Computers / Computer Graphics / Game Programming

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