Introduction to Game Development (Game Development Series)
Editorial Reviews
Book Description
Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft® PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process.
About the Author
Steve Rabin is a games industry veteran with over a decade of experience, currently working at Nintendo of America. He?s written AI for three published games, has spoken on AI at the Game Developers Conference, and teaches game development at both the University of Washington Extension and the DigiPen Institute of Technology. In addition to this book series, he organized and edited Introduction to Game Development and has over a dozen articles published in the Game Programming Gems series. Steve earned a BS in Computer Engineering and an MS in Computer Science, both from the University of Washington.
Introduction to Game Development (Game Development Series),Steve Rabin,Charles River Media,1584503777,Computer Bks - Games,Computer Books: General,Computer Graphics - Design,Computer Graphics - Game Programming,Computer games,Computers,Design,Programming,Programming - General,Programming Languages - General,Video games,Art / Graphic Arts
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