Distributed Systems: Concepts and Design (3rd Edition)

Distributed Systems: Concepts and Design (3rd Edition)

Distributed Systems: Concepts and Design (3rd Edition)

more information about Distributed Systems: Concepts and Design (3rd Edition)

Editorial Reviews
Book Description
This new edition represents a significant update of the best-selling book, incorporating and anticipating the major developments in distributed systems technology. All chapters have been thoroughly revised and updated, including emphasis on the Internet, intranets, and middleware. New material includes coverage of large-scale applications, fault modeling and fault tolerance, models of system execution, object-orientation, and distributed multimedia systems. Discussion of security has also been brought forward in the book and integrated with other related technologies. The book includes a new chapter on distributed multimedia systems, and also provides new material on current network technologies such as IPv6, Mobile IP, and active and wireless networks. Throughout, Java and CORBA are used as the basis for most examples. This book is designed for programmers who need to learn the principles and practice of distributed system design. Readers should have an understanding of programming and elementary computer architecture, as well as a familiarity with basic operating system concepts, but the book does not require knowledge of networks.

Book Info
Best-selling text incorporates the major recent developments in distributed systems technology. Provides knowledge of the principles and practice of distributed system design.

Distributed Systems: Concepts and Design (3rd Edition)

Distributed Systems: Concepts and Design (3rd Edition),George Coulouris,Jean Dollimore,Tim Kindberg,Addison Wesley,0201619180,Client-Server Computing - General,Computer Bks - Communications / Networking,Computer Books: General,Computers,Distributed Computer Systems,Management Information Systems,Networking - General,Programming - Systems Analysis & Design,Computers / Client-Server Computing

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