3D Game Engine Programming (Game Development Series)
Editorial Reviews
Book Description
Developing your own 3D game engine can be a demanding task. If you?re up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you?re ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You?ll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.
From the Publisher
At the end of the book, you will be able to program your own comprehensive game engine, including renderer, network, audio, input, and math libraries. Includes coverage describing how to implement additional tools for game programming, such as a level editor with graphical user interface. To demonstrate the power of the developed tools, this book wraps things up with a deathmatch network first-person shooter, utilizing everything from the book: engine, level editor, and performance knowledge.
3D Game Engine Programming (Game Development Series)
3D Game Engine Programming (Game Development Series),Stefan Zerbst,Oliver Duvel,Course Technology PTR,1592003516,Computer Bks - Languages / Programming,Computer Books: General,Computer Graphics - 3D Studio,Computer Graphics - Game Programming,Computers,Programming Languages - General,Computers / Entertainment & Games / General
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