The Zen of Direct3D Game Programming (Prima Tech's Game Development,)
Editorial Reviews
Book Description
Whether you're a professional programmer looking to get up to speed on DirectX® 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft® Direct3D® 8.0! It provides a solid introduction to interactive entertainment engineering, Windows® programming, and advanced graphical techniques. Inside you'll find deep coverage of 2D graphics, including using double buffering, page flipping, programming a bitmap font engine, and creating a Quake-style programmable console. Read on to learn sophisticated 3D graphics programming techniques such as bilinear filtering, texturing, materials, lights, and how to develop an object-orientated frame based object hierarchy in order to simulate amazingly realistic animation effects. Begin your journey into the world of Direct3D - and great games - here, now!
About the Author
Peter Walsh has over six years' experience in the development of interactive entertainment software, and four years with DirectX. Peter has worked at the computer games research, development, and consultancy firm 1C-CAVE, and currently researches game technology and development at Abertay University, in Dundee, Scotland. Abertay is at the forefront of game development, and has the first degree course in gaming technology in the world.
The Zen of Direct3D Game Programming (Prima Tech's Game Development,),Peter Walsh,Muska & Lipman/Premier-Trade,0761534296,Computer Bks - Languages / Programming,Computer Books: General,Computer Graphics - Game Programming,Computer Graphics - General,Computer games,Computer graphics,Computers,Computers - Languages / Programming,Direct3D,Programming,Programming - Software Development,Three-dimensional display syst,Three-dimensional display systems,Video & Electronic - General,Computers / Entertainment & Games / General
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